Dive into 'Magna Terra,' a stunning 3D fractal short film that redefines
the essence of digital landscapes.

On this self-similar planet where time ceases and scale is only relative,
experience a mesmerizing journey through tree-like structures and expansive landscapes
governed by a singular mathematical equation

All post was done in Autodesk Flame.
First thing was to do noise removal. This was a pretty delicate task on this one, since most of the shots have ‘hairy’ details.
It’s always a fight between render time in Octane and the power of Flame and Neat Video to degrain the images.
If we wanted noise-free renders, they would have taken around 2-3 hours pr. frame.
We settled for around 5 min on average pr. frame.
Then ran it through some different magic in Flame, before running them through Neat Video for final degrain.
After that it was time for the Color Correction, which was pretty heavy.
Lots of different masking techniques were used to isolate different colors/levels for further correction and glows.
On top of that, lens flares, chromatic aberration and vignetting was added.
And as always… A bit of grain at the end.

 

STILLS FROM ‘MAGNA TERRA’


BEFORE AND AFTER STILLS


TOOLS WE USED:

Custom formula…
Well, basically the code got f….d up, which gave us the hairy look, LOL
Octane Render
Cinema 4D
Autodesk Flame